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Sony AI Blog

Gaming

Gran Turismo Sophy™, Five Years On: From Nature Cover to Open Frontier

In early 2020, a handful of researchers had an ambitious idea: Build an AI agent that could beat the best drivers in the world at Gran Turismo™, the...

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Sony AI

Advancing AI: Highlights from June

June brought another milestone for Project Ace. Our autonomous table tennis robot, Ace, beat ranked professional players under official competition...

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Robotics

What Happened After the Nature Paper: Ace vs. Professional Players

In our recent Nature paper, we outlined how Ace, our autonomous table tennis robot, could compete with and beat elite players in matches that took...

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Events

CVPR 2026: Sony AI's Latest in Computer Vision Research

The Computer Vision and Pattern Recognition conference (CVPR) brings together work that defines how machines see, reconstruct, and generate the...

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Sony AI

Advancing AI: Highlights from May

May put sound at the center of Sony AI’s research. From 11 papers at ICASSP that push audio systems to be more honest about what they understand, to...

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Sony AI

Introducing Woosh: Sony AI's Sound Effect Foundation Model

Sony AI has been working on a problem most generative audio models have overlooked: sound effects. Specifically, the tools that sound designers, game...

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Imaging & Sensing

Sony AI at ICASSP 2026: Research Roundup

Introduction Sony AI will present 11 accepted papers at ICASSP 2026 in Barcelona this May. The work spans music understanding, generative audio,...

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Sony AI

Advancing AI: Highlights from April

April was a defining month for Sony AI. Project Ace, the table tennis research project five years in the making, reached the cover of Nature and...

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Sony AI

Sony AI at ICLR 2026: Research Roundup

For several years, Sony AI has contributed research to the International Conference on Learning Representations (ICLR), engaging in conversations...

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