Alisa obtained her Ph.D. from the Royal Institute of Technology (KTH), Stockholm, Sweden and did her postdoctoral work at IMT Atlantique, Rennes, France. During her career, she worked both in industry research labs (Ericsson Research and Huawei Technologies) and academia (KTH, IMT Atlantique, and University of Zagreb). Alisa (co)authored more than 30 papers and obtained best paper awards at the following venues: IEEE WoWMoM 2015, IEEE ICC 2017 and IEEE MMSP 2018. She also received a scholarship from Swedish Institute for a part of her Ph.D. studies and was awarded several undergraduate rewards from University of Zagreb for being one of the best students in the generation.


“I work as a senior research scientist at Sony AI focusing on applying and advancing the state-of-the-art in deep reinforcement learning in the gaming domain. My current research focus is on inventing new methods that can explain and improve the agent's learning performance and reduce the AI designer's engineering efforts to develop such a system. My long-term goal is to create autonomous agents capable of quickly learning and adapting to new tasks in complex environments that can engage in new ways of gameplay and improve player experiences.”


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