Tafl-ES: Exploring Evolution Strategies for Asymmetrical Board Games
Roberto Gallotta*
* External authors
AIxIA 2021
2021
Abstract
NeuroEvolution Strategies (NES) are a subclass of Evolution Strategies (ES). While their application to games and board games have been studied in the past [11], current state of the art in most of the games is still held by classic RL models, such as AlphaGo Zero [16]. This is despite recent work showing their desirable properties [12]. In this paper we use NES applied to the board game Hnefatafl, a known hard environment given its asymmetrical nature. In the experiment we set up we coevolve two populations of intelligent agents. With results collected thus far we show the validity of this approach and useful techniques to overcome its large computation resource and time requirements.
Related Publications
We employ sequences of high-order motion primitives for efficient online trajectory planning, enabling competitive racecar control even when the car deviates from an offline demonstration. Dynamic Movement Primitives (DMPs) utilize a target-driven non-linear differential equ…
Compositional Explanations is a method for identifying logical formulas of concepts that approximate the neurons' behavior. However, these explanations are linked to the small spectrum of neuron activations used to check the alignment (i.e., the highest ones), thus lacking c…
Two of the most impressive features of biological neural networks are their high energy efficiency and their ability to continuously adapt to varying inputs. On the contrary, the amount of power required to train top-performing deep learning models rises as they become more …
JOIN US
Shape the Future of AI with Sony AI
We want to hear from those of you who have a strong desire
to shape the future of AI.