Authors
- Yonghyun Kim
- Wayne Chi
- Anastasios N. Angelopoulos
- Wei-Lin Chiang
- Koichi Saito
- Shinji Watanabe
- Yuki Mitsufuji
- Chris Donahue
Venue
- NeurIPS-25
Date
- 2025
Music Arena: Live Evaluation for Text-to-Music
Yonghyun Kim
Wayne Chi
Anastasios N. Angelopoulos
Wei-Lin Chiang
Koichi Saito
Shinji Watanabe
Chris Donahue
NeurIPS-25
2025
Abstract
We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains.
Music Arena is available at: this https URL
Related Publications
We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditiona…
Music editing is an important step in music production, which has broad applications, including game development and film production. Most existing zero-shot text-guided methods rely on pretrained diffusion models by involving forward-backward diffusion processes for editing…
This paper explores the use of unlearning methods for training data attribution (TDA) in music generative models trained on large-scale datasets. TDA aims to identify which specific training data points contributed to the generation of a particular output from a specific mod…
JOIN US
Shape the Future of AI with Sony AI
We want to hear from those of you who have a strong desire
to shape the future of AI.



